#ifndef FLEE_H_
#define FLEE_H_

#include "behaviour.h"
#include "containerWrapper.h"
#include "events.h"
#include "actions.h"
#include "WorldData.h"

class Flee : public Behaviour
{
private:


	ActionList actions_intern;
	float fleeProjectionScale_intern;


public:
	Flee(Event* _event);
	Flee();

	ActionList* generateActions();

	bool update(float _deltaSeconds);

	void initialise();


};

#endif